Call of Duty Modern Warfare: Mobilized Review

The great positive reception and immense popularity of the Call of Duty series has fueled their spreading over several different platforms – the Nintendo DS representing the mobile ones. Modern Warfare: Mobilized is the third installment in the mobile CoD series, and in the spirit of the previous games aims to recreate the feeling of its “larger” counterpart for the PC and consoles, Call of Duty: Modern Warfare 2.

Gameplay

At first glance, the interface seems very similar to that of the previous two games, with the top screen showing your player’s view, and the bottom displaying a radar and your HUD. After looking around for a few seconds though, you’ll notice that it has been refined and greatly improved, with some of the useless elements removed, making way for a clearer weapons display and a more diverse radar (which isn’t limited to one type of figure anymore). As in the computer game, you can control airborne spy drones, as well as the almighty AC-130, the scary-looking gunship that gets everyone to duck behind cover when you’re playing MW2 online.

You’ll no longer be fighting against enemies whose actions are no more intelligent than those of a dummy (as was the case with the previous two games). Instead of standing in one place and stubbornly taking your fire while doing their best to hit you, your adversaries will now surprise you with tactics like taking cover and using it to move around and flank you, using grenades to flush you out (something which you’ll soon grow to hate), as well as rushing at you with all they’ve got when they sense you’re close to death. Really, if you’re familiar with the last two games and you feel you’re good, forget everything you’ve learned.

Graphics and System Requirements

Modern Warfare: Mobilized looks okay for an NDS shooter. The actual gameplay screen is completely clean of any obstructions, and you only see your weapon and the world around you. The enemies have been animated well, and when they throw themselves behind cover the sequences look very well-done. We mentioned the interface has been cleaned up – you’ll surely enjoy the new style of the radar, though it still lacks an overlay of the map itself, which would’ve helped tremendously with navigation for newer players.

Other

Online multiplayer is fully supported by Modern Warfare: Mobilized, and up to six players can play together in several types of game modes, such as “survival”, where you’re allied with the other players in a small fortress-like setting, trying to last as long as you can against oncoming waves of enemies, or “arcade”, where you’ll be playing cooperatively trying to beat the single player levels on a clock.

Conclusion

Call of Duty Modern Warfare: Mobilized is the definite mobile first person shooter experience, and the best alternative to the computer/console game you’re going to get. If you’ve got friends with NDS consoles of their own, you’re going to have a blast playing this online with them.

C.O.R.E. Review

Shooters for portable consoles tend to be a bit of a risky business. Sometimes they get it just right, while in some other cases we get games that are downright unplayable. C.O.R.E. was met with even greater doubt from the community than usual, as it was coming out for the Nintendo DS, where few shooters have managed to find true success (such as the Metroid series). The game, however, turns out to be surprisingly fun and even has its own fair share of innovation that spices up the genre somewhat.

Gameplay

The game takes place several decades after a powerful meteorite has hit Earth, and governments having established an underground research facility to investigate the scene of the crash due to some anomalies and strange occurrences spotted there. As the game begins, the command center for the underground operation had lost all communication to the research facility, and a team is sent in to investigate (which you’re part of).

Controlling your character is easy and smooth, unlike some attempts we have seen before on the Nintendo DS. You have access to a very impressive arsenal of weapons, including the standard toys like a pistol, machine gun, shotgun, etc as well as some more advanced pieces, like several energy-powered weapons and even one which we couldn’t find an alternative for in another game. None of the weapons feel overly powerful or, on the other hand, useless, and everything finds its application as you’re making your way through the game.

Graphics and System Requirements

C.O.R.E. could’ve looked a bit better, admittedly – sure, it’s an NDS title, but if we have to draw a comparison with another one, we’d probably point our fingers at Metroid again – it looks noticeably better than C.O.R.E. does, although C.O.R.E. on the other hand manages to get in some very impressive effects for the weapons and in the surrounding environment, plus we found the use of screenspace better in C.O.R.E.

Speaking of which, as you’re playing you’ll have access to a very good and cleaned-up menu which gives you a lot of useful information, including the status of your weapons, armor, etc. We didn’t feel like anything was missing from the screen, and the HUD was designed great.

Other

If you want to give the game a try with your friends, you actually can – though sadly, not online. You can only play locally against 3 other players with a single cartridge, though if you all have your own cartridges the player limit goes up. There are several game modes featured, from the standard free for all and team-based deathmatch, to capture the flag and even “team arena”, where you don’t respawn after you’ve been killed.

Conclusion

C.O.R.E. makes it easy enough to get into it through its intuitive control scheme, and from then on it simply drags you into a game developed with high regard to quality.